Gamers Against Bigotry Awarded “Best Path to Inclusive Gaming”

The Austin Chronicle, as one of their annual The Best of Austin awards, named Gamers Against Bigotry “The Best Path to Inclusive Gaming.”  You can see their official posting here, but it’s also quoted below.

Sam Killermann is one of the LGBT community’s greatest allies with the Safe Zone Project, The Social Justice Advocate’s Handbook: A Guide to Gender, and other educational endeavors attributable to him. But it’s the Gamers Against Bigotry initiative that really impresses, setting its sights on a demographic known for hateful speech tossed around cavalierly, especially in online venues. It’s an important early step addressing a largely ignored problem, and Killermann is just the man to bring it to light.

Thanks for the nod, Austin Chronicle! We appreciate the encouragement, and the simple fact that you’re acknowledging inclusiveness in gaming as a worthwhile endeavor.


The Pledge:

As a gamer, I realize I contribute to an incredibly diverse social network of gamers around the world, and that my actions have the ability to impact others. In effort to make a positive impact, and to create a community that is welcoming to all, I pledge to not use bigoted language while gaming, online and otherwise.

Bigoted language includes, but is not limited to, slurs based on race? (e.g, "chink," "nigger," "wetback"), ethnicity? (e.g., "kyke," "polock"), gender? (e.g., "cunt," "bitch," "tranny"), religion? (e.g., "dirty jew," "papist"), sexual orientation? (e.g., "gay," "fag[got]," "dyke"), and disability? (e.g., "retard[ed]").

Read more about the pledge, including what is and isn't included, and the overall purpose here.

Read why you shouldn't use the word "rape" casually here.

Sign the Pledge