About GAB

Gamers Against Bigotry was created with one purpose in mind: to create a gaming community that is welcoming to gamers of all identities.  Gaming is awesome.  And online multiplayer gaming is more awesome.  But it sucks that gamers have to choose to not play online, or to deal with a relentless barrage of identity-based hate slung their way if they do log in.

Bigotry isn’t part of gaming culture, and it never has been; it’s just unfounded hatred, masked by anonymity.  It’s something we need to put an end to.

Meet the Team

Gamers Against Bigotry is a 100% volunteer-run, non-profit organization. We are a global team, with members in 7 countries spread over three continents. Our efforts are organized into six divisions: Communications, Technology, Operations, Education, Volunteer Resources, and Finance.

There are a number of roles we are looking to fill. If you think you’re qualified to help or lead a particular division, and would like to join our team and help put an end to bigotry in gaming, send your résumé and an email telling us a bit about yourself to [email protected].

GAB Leadership

Sam Killermann, Executive Director & Founder – Sam created GAB because he wants gaming to be as positive an experience for others as it has been for him all his life. His role is to hoist the anchor, steer the ship, keep it afloat, and other nautical metaphors. Sam can be reached on Twitter, Facebook, or via email.

James Buckley, Director of Communications – James joined GAB to help make the gaming community realize what he sees as its unlimited potential and make sure his passion was something he could proudly share with friends and family. James works to get the GAB message out there, via social media, partnerships, and outreach programs.

Elizabeth Parmeter, Director of Education – Elizabeth came to GAB with experience in games journalism and an impressive wealth of knowledge about games themselves. She provides leadership for the educational arm of GAB, creating content for the site, and yet-to-be-released guides for game developers, parents, and other groups.

Damian Naranjo, Director of Volunteer Efforts – Damian joined the GAB team because, like the rest of us, he sees potential in the industry and community and wants to help us unlock it. Damian leads the Gamers Against Bigotry Advocates and is constantly developing new volunteer initiatives. If the GAB staff were a hand, the GABAs would be our fingers.

Joe Johaneman, Director of Technology – Joe is one of the few team members we can rely on for our “hard” skill needs (not that the rest of us are softies). He is leading a team of programmers in efforts to improve and gamify the GAB site, build social outlets for pledgees to connect with one another in games, and keep GAB up to tech speed.

Board of Directors

John Warren, CEO & Founder Minicore Studios – John runs an indie game studio here in Austin (currently working primarily on their forthcoming game, Laika Believes, which I’m incredibly excited for), has been a fantastic help in connecting the org both locally and with specific segments of the industry in general, and can be found talking about how to start a games business at any/every local event here in Austin

Heather Ross, Executive Director Women in Gaming International Austin – Heather runs the Austin [and flagship] chapter of WIGI, has offered a lot of helpful insight into the activism / non-profit management side of the games industry, has a breadth of experience with large-and-small scale activist movements, and can be found leading a rally for Occupy the NRA advocating for gun control in TX

Matthew Ripper, Business Management Professor Siena Heights University — Matt teaches college students how to run effective and ethical businesses, provides guidance to local (in Michigan) non-profits, has been a great supporter of GAB’s mission, has provided great insight into the non-games-industry-specific business side of GAB’s business, and can be seen scaping-land as he runs his summer business while the students are away.

HIGH SCORE 000005525PLEDGES

The Pledge:

As a gamer, I realize I contribute to an incredibly diverse social network of gamers around the world, and that my actions have the ability to impact others. In effort to make a positive impact, and to create a community that is welcoming to all, I pledge to not use bigoted language while gaming, online and otherwise.

Bigoted language includes, but is not limited to, slurs based on race? (e.g, "chink," "nigger," "wetback"), ethnicity? (e.g., "kyke," "polock"), gender? (e.g., "cunt," "bitch," "tranny"), religion? (e.g., "dirty jew," "papist"), sexual orientation? (e.g., "gay," "fag[got]," "dyke"), and disability? (e.g., "retard[ed]").

Read more about the pledge, including what is and isn't included, and the overall purpose here.

Read why you shouldn't use the word "rape" casually here.

Sign the Pledge